vidmoat
Vidmoat is an AI video editor built for agents.
От сообщества: Добавлен пользователем или импортирован; проверьте владельца перед подключениемРаботаетБез входаГлобальныйБесплатноМожет изменять данные
Что умеет
- List Projects: List the 20 most recently edited Vidmoat video projects (id, name, updatedAt).
- Get Project: Get a project: settings, tracks, and a per-clip summary (id, type, name, start, duration, trackIndex). Pass full=true for the complete editor document including keyframes, effects and tex
- Create Project: Create a new empty video project and return its id.
Какие данные видит
Нужен ли аккаунт
Не нужен: сервер работает без входа
Vidmoat is an AI video editor built for agents. Tell the built-in AI what you want—or plug in Claude or Cursor—and it automatically cuts dead air, writes karaoke captions, removes backgrounds, and reframes your video for every platform.
Список инструментов сервера (16)
Технические названия из tools/list. Нужны только разработчикам.
| list_projects | List the 20 most recently edited Vidmoat video projects (id, name, updatedAt). |
| get_project | Get a project: settings, tracks, and a per-clip summary (id, type, name, start, duration, trackIndex). Pass full=true for the complete editor document including keyframes, effects and text styles. |
| create_project | Create a new empty video project and return its id. |
| get_command_schema | Get the full timeline command schema — every operation edit_project accepts, with parameters. Call this once before your first edit_project call. |
| edit_project | Apply timeline editing commands to a project (add/trim/split/style clips, captions, keyframes, effects, transitions, and more). Commands are `{ op, ...params }` objects — discover them with get_command_schema. Returns per-command results PLUS layout lint warnings (overlapping text, offscreen elements, unreadable sizes) — always fix lint warnings before rendering. Pass previewAt:[times] to get rendered frames back as images in this same response and SEE your edit immediately. Omit projectId to edit the most recent project; set dryRun=true to preview without saving. |
| render_project | Queue a video export (render) of a project. Returns a jobId to poll with get_render_status. Plan limits (resolution cap, watermark, export quota) apply. |
| get_render_status | Check a render job: status (PENDING/PROCESSING/COMPLETED/FAILED), progress 0-100, and the download URL when completed. |
| import_media | Fetch a public media URL (video, audio, or image) into the Vidmoat media store. Returns a durable url to pass as `src` to edit_project addClip, plus the probed duration in seconds. Use this to bring footage, music, or images into a project. |
| preview_frame | SEE the video: renders the project frame at a timestamp exactly as the editor/export pipeline draws it (clips, keyframes, effects, captions) and returns the image. Use it after edits to check composition, overlap, readability and color before rendering. Takes a few seconds. |
| transcribe | Get word-level timings for captions. Two modes: pass `src` (an audio/video URL, e.g. a clip src) for real speech-to-text (uses AI credits), OR pass `script` + `duration` (+ optional `start`) to distribute known text across a time range for free. Feed the returned words[] into edit_project addCaptions. |
| analyze_visual_context | SEE the video cheaply: classical pixel-math analysis (no vision model, no AI credits) of a video src — shot/cut boundaries, per-shot brightness/saturation/dominant color/motion score/sharpness, letterbox detection, and overall "is this static/talking-head" signal. Use this BEFORE editing footage you have not seen — to find where cuts already are, avoid trimming into a blurry shot, or know if a shot has heavy motion (steady it or lean into it). Cheap and fast — call it freely, it never costs credits. |
| analyze_audio_context | HEAR the audio cheaply: classical waveform analysis (no speech model, no AI credits) of a video/audio src — windowed loudness (dBFS), silence regions, clipping/distortion detection, dynamic range. The returned silenceRegions match Clip.silenceRegions exactly, so pass them straight to edit_project updateClip (field silenceRegions) then call trimSilence — no need to detect silence yourself. Cheap and fast — call it freely, it never costs credits. |
| generate_sticker | Generate a transparent AI sticker from a text prompt (premium feature, uses AI credits). Returns a url to use as an image clip src via edit_project addClip. Styles: cartoon, kawaii, retro, neon, 3d, minimal. |
| inject_html_animation | Inject a large, self-contained HTML/CSS element into a Vidmoat project as a new clip — for designed graphics too complex for the standard shape/text commands (lower thirds, animated title cards, stat blocks, gradient backgrounds). CSS-ONLY: animate with CSS keyframes/transitions, not JavaScript — <script> tags, inline event handlers, and external resource loads (iframe/link/@import) are stripped before rendering (the element rasterizes as a static image per frame, so script wouldn't execute even if it survived). System fonts, gradients, flexbox, emoji, and inline SVG all work. |
| list_community_effects | List approved GLSL shader effects submitted by creators on fx.vidmoat.com (id, name, description, category, usage count), ordered most-used first. These render through the same sandboxed custom-shader pipeline as any hand-written effect — apply one with get_community_effect + edit_project addEffect. Applying one credits its creator toward a usage-based payout. |
| get_community_effect | Get one approved community effect by id, including its full GLSL shaderSource — pass effectId from list_community_effects. Apply the result with edit_project: addEffect{ clipId, type:"custom-shader", shader:<shaderSource>, marketplaceEffectId:<id>, colorA:<colorA.default if present> }. |