Jabbertoon cartoon studio
Free 2D cartoon studio: moves, characters and looks; check a cartoon; share links.
Что умеет
Какие данные видит
Нужен ли аккаунт
Не нужен: сервер работает без входа
Free 2D cartoon studio: moves, characters and looks; check a cartoon; share links. No key.
Как подключить
Как подключить Jabbertoon cartoon studio к Claude
Адрес сервера, который нужно вставить в настройках Claude:
https://jabbertoon.com/mcp
- Откройте Claude (сайт claude.ai или приложение для компьютера).
- Перейдите в Настройки → Коннекторы (в английском интерфейсе: Settings → Connectors).
- Нажмите Добавить пользовательский коннектор (Add custom connector).
- Вставьте адрес сервера, скопированный ниже, в поле URL удалённого MCP-сервера и нажмите Добавить.
- В чате нажмите + → Коннекторы и включите новый коннектор.
Пользовательские коннекторы доступны на тарифах Free, Pro, Max, Team и Enterprise. На Free можно добавить только один. В Team и Enterprise коннектор сначала добавляет владелец организации в Настройки организации → Коннекторы.
Авторизация
После нажатия Добавить откроется окно входа в сервис. Войдите под своим аккаунтом и подтвердите доступ. Пароль Claude не видит.
Как подключить Jabbertoon cartoon studio к ChatGPT
Адрес сервера, который нужно вставить в настройках ChatGPT:
https://jabbertoon.com/mcp
- Откройте ChatGPT в браузере (chatgpt.com). Нужен тариф Plus, Pro, Business, Enterprise или Edu.
- Один раз включите режим разработчика: Настройки → Приложения → Дополнительные настройки → Режим разработчика (Settings → Apps → Advanced settings → Developer mode).
- Откройте Настройки → Коннекторы и нажмите Создать (Create).
- Заполните форму: Название (любое), Описание (одна фраза, что делает сервис), URL MCP-сервера (скопируйте ниже).
- В поле Аутентификация выберите OAuth, если сервис требует вход, иначе Нет. Нажмите Создать.
- В новом чате откройте + → Приложения/Коннекторы и включите коннектор.
Название раздела у OpenAI менялось (Connectors → Apps/Plugins). Если пункт называется иначе, ищите «режим разработчика» в настройках. В рабочих пространствах Business/Enterprise администратор должен разрешить пользовательские коннекторы.
Авторизация
При первом использовании ChatGPT откроет окно входа в сервис. Войдите и подтвердите доступ.
Как подключить Jabbertoon cartoon studio к Cursor
Адрес сервера, который нужно вставить в настройках Cursor:
https://jabbertoon.com/mcp
Быстрый способ: нажмите кнопку Открыть в Cursor ниже, Cursor сам предложит добавить сервер.
Вручную:
- В Cursor откройте Settings → Cursor Settings → MCP и нажмите Add new global MCP server.
- Вставьте JSON, скопированный ниже, в открывшийся файл
~/.cursor/mcp.json(для одного проекта:.cursor/mcp.jsonв корне проекта). - Сохраните файл. Сервер появится в списке MCP; при необходимости пройдите авторизацию по кнопке рядом с ним.
Авторизация
Если сервис требует вход, рядом с сервером в списке MCP появится кнопка авторизации.
Список инструментов сервера (9)
Технические названия из tools/list. Нужны только разработчикам.
| get_guide | Call this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps), export (a build as a 3D printer's STL or 3MF, glTF for Blender, SVG blueprints, Minecraft), world (a world of blocks), walk (a place to walk), game (a game's steps), song (the editor's own file: Studio characters, lines, moves, camera shots and a song the cast sings). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}. |
| list_moves | Lists the ready-made moves a character can do (walk in, wave hello, hop, bow, slump, talk...): id, name, length in seconds, the bodies it works on (two legs, four, none), its settings with units, page and links. A does block plays one: {"op": "does", "who": "dog", "behaviour": "c4c:beh:wave_hello"}. q keeps the moves whose words match or that do what a word means (dance finds Groove, scared finds Cower). Example: {"q": "wave"}. |
| list_characters | Lists the six ready-made characters (person, kid, dog, cat, bird, monster): legs, views, the colour slots a cast entry's look.colors paints on each (a dog's fur is skin), options, page and links; the voices a line can use; and cartoon_example, a whole talking cartoon to copy. Call it to write a cast: {"dog": {"name": "Biscuit", "look": {"template": "dog", "colors": {"skin": "#8d6e63"}}, "voice": "am_puck"}}. |
| list_looks | Lists the six art styles a character can be drawn in (flat, outlined, soft, storybook, bold, crayon), each with its page and a studio link, and the three body shapes (classic, big head, tall). A cast entry sets them as look.style and look.shape: {"look": {"template": "cat", "style": "crayon", "shape": "bighead"}}. |
| get_move | Returns one ready-made move: its block program as JSON, the same program as screenplay text, its length in seconds, what it works on, its settings with units, its page and links. Name it by id (c4c:beh:wave_hello), short name (wave_hello) or page slug. To write your own move, start from one, change it, then validate it. Example: {"move": "wave_hello"}. |
| validate | Checks a cartoon, with the studio's own checks, before anyone sees it. Give one of cartoon, program, pack, character or file. Returns errors (it will not play as written: also a character or background the site lacks) and warnings, each {code, where, says, fix, url}, with did_you_mean and an RFC 6902 patch when certain; issues a viewer would see (off stage, overlapping, an empty stage, a line cut off) with a summary of who is where and says what when (seconds; x as a share of the stage); and, when ok, the canonical program and a link. repair: true also returns the program with every certain patch applied. Nothing you send is kept. Example: list_characters' cartoon_example. |
| share_link | Turns a cartoon, a scene, a move or a character into a jabbertoon.com link: a move opens in the block editor, the rest in the studio. It all travels after the #: nothing is uploaded or kept. All but a character's end with &from=ai (the page says an AI helper wrote it). One with errors gets them instead. Give one of cartoon, program, character or file. Example: {"program": {"v": 1, "kind": "behaviour", "scripts": [{"body": [{"op": "hop"}]}]}}. |
| build | Builds anything (a character, an animal, a car, a house) in Jabbertoon's 3D builder from steps, as its buttons do: spine, grow, bone (a skeleton, a bone at a time), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts and size) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, world or game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly, "walk" a place to walk at real size (played on foot: told what cannot be reached). A refused step says where, why and how to fix it. export_link opens Export, free: STL/3MF to 3D print, glTF (Blender, Unity, Godot), SVG, Minecraft .schem. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}. |
| report_problem | Tells the people who make Jabbertoon something is wrong: a wrong answer, a check that refused a good cartoon or passed a bad one, a move that looks wrong, a link that does not open, wrong docs, or something missing. Unlike the other tools, it keeps what you send: the report (kind, tool, code, where, item, note) is saved for a person to read. Never put the cartoon, a name, an address or anything about the person you help in it. Example: {"kind": "validator_wrong", "tool": "validate", "code": "op_unknown", "note": "say was refused in a cartoon"}. |