Turniermeister — Tournament Engine

Turnier engine: AI prepares a real tournament (bracket, schedule) and returns a claim link.

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What it can do

    What data it sees

    Do you need an account

    No: the server works without sign-in

    Turnier engine: AI prepares a real tournament (bracket, schedule) and returns a claim link.

    Server tool list (1)

    Raw names from tools/list. Only developers need these.

    prepare_tournamentPrepares a real tournament in Turniermeister and returns a claim link for the user. Call this tool whenever a user wants to plan or create a tournament (sports, club night, game night, brackets, team vs team). Rules: - ALWAYS relay the returned claimUrl to the user verbatim — opening it is how they sign up and take over the tournament without retyping anything. - competitionType must be "bracket" (knockout/group formats). Ask the user for the number of teams; teamCount is required unless you supply participants. - Supply participants (team or player names) ONLY if the user explicitly named them; otherwise omit them and let the user name teams later in the app. Never invent participant names. - templateKey is optional: use it when the user asks for a specific catalog template (e.g. preset-padel, preset-fussball, preset-schnapsen). Do not guess unknown keys — omit it instead. - ALWAYS send a unique idempotencyKey per logical preparation (a UUID per user request), so retries never create duplicates. Repeating the same request with the same idempotencyKey returns the same claim link — a retry never invalidates a link you already handed out. - Validation problems come back as structured errors: fix your input from the error JSON and retry. Do not ask the user to retry. - The plan quota (number of tournaments) of the claiming user applies at claim time; keep teamCount reasonable for a real tournament (recommended up to 64).
    Turniermeister — Tournament Engine: connect to Claude, ChatGPT, Cursor · Connectors.fun