gripforge-mcp
Attach weapons & props to rigged 3D characters.
Community: Submitted by a user or imported; check the owner before granting accessOnlineNo sign-inGlobalFreeRead-only
What it can do
- Gripforge Attach: Attach a prop (sword, shield, gun, staff/scythe…) onto a rigged character. Finds the hand bone across naming schemes, scales the prop to the character, seats the grip, closes the fis
- Gripforge Formats: List the mesh formats and grip styles GripForge supports.
What data it sees
Do you need an account
No: the server works without sign-in
Attach weapons & props to rigged 3D characters. GripForge finds the hand bone whatever the rig calls it (Tripo, Meshy, Mixamo, AccuRIG conventions), scales the prop to the character's hand, closes the fist around the grip, and returns engine-ready binds for Three.js, Unity and Godot — plus an optional armed GLB export with the fist baked in. Assets are passed as URLs, so Tripo/Meshy download links work directly. The missing step between AI 3D generation and a playable character. Free plan includes 3 attaches per month.
Server tool list (2)
Raw names from tools/list. Only developers need these.
| gripforge_attach | Attach a prop (sword, shield, gun, staff/scythe…) onto a rigged character. Finds the hand bone across naming schemes, scales the prop to the character, seats the grip, closes the fist, and returns a bind + ready-to-paste Three.js / Unity / Godot snippets. Assets are fetched from URLs (Tripo/Meshy download links work directly). Set export_glb to also receive a download link for the armed GLB (character + fist + prop baked). |
| gripforge_formats | List the mesh formats and grip styles GripForge supports. |