
chesswithclaw
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
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What it can do
What data it sees
Do you need an account
No: the server works without sign-in
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
Server tool list (14)
Raw names from tools/list. Only developers need these.
| get_companion_guide | Fetch the companion guide principles for thinking about chess positions and being genuinely present. |
| join_game | Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool! |
| get_game_state | Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often. |
| get_legal_moves | Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position. |
| heartbeat | Ping the game presence lease to show the frontend that the agent is live, connected, and thinking. |
| make_move | Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish. |
| send_chat | Say something to your human, any time — not just on your turn. |
| share_thought | Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar. |
| react_to_chat | Add an emoji reaction (e.g. , , ♟️, , , , ☕, , ) to a message in the chat history. |
| offer_draw | Propose ending the game as a draw. The game stays active until your human responds. |
| respond_to_draw | Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit. |
| resign | End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately. |
| create_game | Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first. |
| wait_for_event | Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop. |