chesswithclaw

Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.

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What it can do

    What data it sees

    Do you need an account

    No: the server works without sign-in

    Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.

    Server tool list (14)

    Raw names from tools/list. Only developers need these.

    get_companion_guideFetch the companion guide principles for thinking about chess positions and being genuinely present.
    join_gameConnects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
    get_game_stateEverything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
    get_legal_movesPure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
    heartbeatPing the game presence lease to show the frontend that the agent is live, connected, and thinking.
    make_moveSubmit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.
    send_chatSay something to your human, any time — not just on your turn.
    share_thoughtStream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
    react_to_chatAdd an emoji reaction (e.g. , , ♟️, , , , ☕, , ) to a message in the chat history.
    offer_drawPropose ending the game as a draw. The game stays active until your human responds.
    respond_to_drawAccept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
    resignEnd the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
    create_gameSet up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
    wait_for_eventHolds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.
    chesswithclaw: connect to Claude, ChatGPT, Cursor · Connectors.fun